#pragma once
#include "Includes.h"

typedef struct
{
	CBaseCombatWeapon* weapon;
	int weaponID;
	int iPenetration;
	int iDamage;
	float flRangeModifier;
	float flCycleTime;
	int iBulletType;
	int iBulletsPerShot;
	float flMaxRange;
	float flPenetrationPower;
	float flPenetrationDistance;
	void* pSDKWeaponInfo;
	char weaponname[128];
}WeaponInfo_t;